How it plays
Anyone can make an AI tell a loose story. Making one that's faithful to the rules, honest with the dice, and continuous in memory — for dozens of sessions, without breaking character — is the hard part. Tap any feature for a real example.
Every roll comes from a true randomness source, made before the outcome is written. It cannot fudge a result in your favor — or against you. The dice tell the story, and they tell the truth.
See an example →Each NPC speaks in a distinct, consistent cadence — and stays there, session after session. Strip the names from a scene and you still know exactly who's talking.
See an example →It reads the game's rules live and applies them faithfully instead of approximating — resolving your actions by the book, in the open if you want to watch the math.
See an example →Persistent memory carries your world forward — characters, choices, promises, and consequences remembered across every session, for as long as the campaign runs.
See an example →Say "just tell me a story" and never see a die or a rule — or turn on full mechanical transparency as a veteran. Same engine, your comfort level.
See an example →Set the content boundaries that fit you — from all-ages to mature — and the world stays inside them, on every line, in every voice, even in the tense moments.
See an example →From newcomer to veteran
Never rolled a die in your life, or know the rulebook cold — Taleweaver meets both at the table. Tap any tier to see the same moment rendered the way that player would see it.
Storyteller
Pure narrative. No dice, no numbers, no rules on screen — just the story, told well. Built for total newcomers.
See an example →Standard
The rolls, the odds, and the rules right there as you play. You make the tactical calls — the classic table experience.
See an example →Tactician / Control Freak
Every modifier, DC, and rules interaction surfaced — and every call yours. For the player who wants the engine room.
See an example →The proof isn't a feature list — it's what happens when the dice go against the hero. Read an unedited scene from a live game.